Top 10 Colecovision Games

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Top 10 Colecovision GamesTop 10 Colecovision Games
  

ZAXXONZAXXON
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc. The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.

COSMIC AVENGERCOSMIC AVENGER
Cosmic Avenger is a 1981 arcade game developed and published by Universal and later ported to the ColecoVision video game console. Fly your ship across the metro landscape and shoot down opposing enemies with your laser beams and ground bombs. Classic Game Room notes that Cosmic Avenger is the first continuous horizontal side-scrolling space shooter ever developed. Wes Hupp holds the official record for this game with 117,290 points on Nov 17, 1982.

BUCK ROGERSBUCK ROGERS – PLANET OF ZOOM
Sega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox.

DONKEY KONGDONKEY KONG
Coleco did not offer the game cartridge stand-alone; instead, they bundled it with their ColecoVision, which went on sale in August 1982. Notably Coleco didn’t port it to the Atari 5200, a system comparable to their own, as opposed to the less powerful 2600 and Intellivision. Coleco’s console versions of Donkey Kong sold six million cartridges in total, grossing over $153 million, and earning Nintendo over $5 million in royalties.

GORFGORF
Gorf is an arcade game released in 1981 by Midway. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well known for its use of synthesized speech, a new feature at the time. Gorf was originally intended to be a tie-in with Star Trek: The Motion Picture, but when the game designers read the film’s script, they realized that the concept would not work as a video game.

HEISTTHE HEIST
Released in 1984 by Micro Fun for the Colecovision, you’re character is a cat burglar, it’s up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive.

LOOPINGLOOPING
Strap on your goggles, rev up the engines and take off! Your Looping plane soars over a world unlike any you’ve ever imagined. Fire bullets into a rocket station to open the gate. Beware of launched balloons! Test your flying accuracy and sense of direction by steering your plane through a maze of pipes. Stranger perils await. There are rooms full of green drops, twinkle monsters and bouncing balls. Can you outsmart them all and reach The End?

MINERMINER 2049ER
Miner 2049er is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. The game was licensed in conjunction with International Computer Group. At the time of its release, Miner 2049′er was notable for having ten different screens, which was a large number for a platform game. The title ‘Miner 2049er’ is a play on the nickname ‘Miner 49er’ given to those who flocked to California during the gold rush of the mid-19th century.

POPEYEPOPEYE
Popeye is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters. The object of the game is for Popeye to collect a certain number of items dropped by Olive Oyl, depending on the level — 24 hearts, 16 musical notes, or 24 letters in the word HELP — while avoiding the Sea Hag, Brutus and other dangers. This is Nintendo’s first real entrance into the gaming industry, the rest is history.

SMURFSSMURF RESCUE IN GARGAMEL’S CASTLE
Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel’s castle, where Smurfette awaits rescue. The Coleco version contains an Easter egg. Upon reaching Smurfette’s screen, the player can return to the previous screen. Just before the screen changes, it will appear as though the top of Smurfette’s dress comes off, making her appear topless.

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Retro Gaming junkie who grew up in the early 80's playing classic arcade, console and PC games. Lived through each generation of video gaming history, and I continue to play the classics today.
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